Friday, November 9, 2012

More Concepts!- Week 2



  Here's an on-the-fly drawing of our topdown map to better visualize our node. Our main critique from Sony was to emulate Disneyland, which is where I used to work a few years ago so naturally I know it like the back of my hand.The Bazaar's forced perspective will be a lot like Main Street USA to make our node look larger than life at first glance. The winding pathway suggests a wait line for any ride that curves around different themed areas. Of course eventually you'll be led to the Shrine, a mixture of inspired ideas from Thunder Mountain, Splash Mountain, and the Matterhorn while still holding the main purpose of Sleeping Beauty's Castle. After exiting the shrine, Bugby's Exotic Ranch is much like the purpose of Big Thunder Ranch's dining area and petting zoo, except our node will feature a dung beetle ranch, scenic mountains of poo, and exotic foods ie chocolate grasshopper legs. Yum!
Finalized the color palette. Our "browns" in trees will be a muted desaturated orange.
 
 Quick digital sketches and semi-silhouettes of CapTown houses,  depending on where the house is located. A lot of our group members are amazing at modeling so I wanted to keep the concepts unified but allow for some individual interpretation.
 Beetle Pet character concepts. The chosen one is the bottom row center with the green wings.
Rough Chariot concepts - our beetle pet will be hauling cow pies.
I've always been one to keep a sketchbook. We are going to reserve the mold spore pet idea for the next node with more corruption, and probably not green since it looks like a giant pea, but we're thinking ahead to make sure we don't run into loopholes and problems later.


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