we definitely need to fix our lighting. And finish some of the textures.
Hi! I'm Lauren Neighbors, the character and visual development lead of Team Poly under SOE Mentor Program. This progressive blog is mainly my contribution to our group's CapTown mushroom node, as I'm the only Animation student in our group of Game Artists and one other person working on characters. My goal of node 1 is to bring our characters from concept to finished rigged and animated character in UDK engine. I will also will be helping out with environments for my group where I can. Enjoy!
Labels
- CG Models (1)
- Character Design (4)
- Concept Art (3)
- Environment Design (2)
- Low Poly Models (2)
- Textures (2)
Sunday, March 10, 2013
first Screenshot set and Paintovers
node entrance- (above ground)
jail cell area
walkway near the salt mine, we're going to add some bongo drums and a slug minion drummer
texture fixes too, this is the ground mud texture
We've got a long way to go, but we're definitely getting some progress and feedback from our mentors. I did some quick paintovers but didn't spend too long perfecting them for sake of actually working and fixing the problems.
Environment Concepts- Node 2
captured mushroom jail cell
Walkways of thorns and cave stalagmites
Saltmine
Hatchery- Slugs
Character Concepts- Node 2
Last Quarter's node was a huge success, we got the go-ahead from our mentors to present our final node at SOE. This term we're continuing on our first node into a slime cave with some of the same fungal motif. This node will feature tribal-looking slugs and snails that are the cause of infection and the player must defeat them with salt you will acquire throughout the node and a salt mine area.
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