link to "Sporus" turntable on Vimeo
Our mushroom is modeled and textured for low poly using 3dsmax 2012, Maya 2012, Photoshop CS5.5 and xNormal to bake maps. The mesh was triangulated before the rigging process to make sure there aren't any problems with how UDK automatically triangulates the mesh. Thinking ahead for less troubleshooting later although I still expect it!
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